Click here for

A glimpse at The Lazy GM: Savage Creatures
As a taster of the latest addition to the Lazy GM series, we present the Dragon Turtle Mistweaver. This is a dragon turtle given levels of sorcerer, and a selection of spells designed to confuse and confound its enemies. The concept of the Mistweaver is a creature that uses illusions to lure ships towards it, and uses various distance spells to attack. A standard dragon turtle is quite a physical encounter, this one is more ephemeral and characters may not know what is happening as acidic fog closes in on their ship, and strange voices carry on the wind.

This example also demonstrates the changes we have made to the stat blocks. We always felt that the old 'official' style were too cramped and confusing to read, and the newer 'official' style can be too lengthy. The book stands at 199 pages as it is and we didn't want to make it longer! So this version is a compromise. We expanded most abbreviations, gave most sections a new line, brought combat feats up next to the Base Attack Bonus line and brought Saving Throws up with Armour Class to give a block of defensive details. Immunities, resistances and vulnerabilities are also given here, before you get to hit points. All these changes should make for a compact stat-block style with all relevant details near each other, hopefully making it quick to use.

Dragon Turtle Mistweaver (12HD/Sor12): CR 15; Huge Dragon (Aquatic); AL N
Abilities Str 24 (+7), Dex 13 (+1), Con 20 (+5), Int 16 (+3), Wis 14 (+2), Cha 20 (+5)
Initiative +1; Speed 20 ft., swim 30 ft.
Armour Class 26 (-2 size, +1 Dex, +17 natural) touch 9, flat-footed 25
Saves Fortitude +17, Reflex +13, Will +18; Immunities Fire/Sleep/Paralysis
Hit points 228; (12d12+12d4+120)
BAB/Grapple +18/+33; Blind-Fight, Cleave, Improved Bull Rush, Power Attack (+18), Snatch
Melee Bite +23 (4d6+7 plus grapple)
Full Attack Bite +23 (4d6+7 plus grapple) and 2 claws +18 (2d8+3)
SA Breath weapon, capsize
SQ Darkvision 60 ft., low-light vision, scent
Skills: Bluff +17, Concentration +17, Diplomacy +22, Hide +8, Intimidate +22, Knowledge (arcana) +15, Listen +17, Search +18, Sense Motive +17, Spellcraft +15, Spot +17, Survival +17, Swim +36
Feats: Blind-Fight, Cleave, Enlarge Spell, Eschew Materials, Extend Spell, Improved Bull Rush, Power Attack, Silent Spell, Snatch
Languages: Aquan, Common, Draconic
Possessions: None
Breath Weapon (Su): Steam cloud 20 ft. high, 25 ft. wide, 50 ft. long. Every 1d4 rounds. Damage 12d6 fire. Reflex DC 27 for half. Works underwater.
Capsize (Ex): Surface beneath vessel. Capsize chance Vessel less than 20 ft., 95%; 20-60 ft., 50%; over 60 ft., 20%.
Spells Per Day: 6/7/7/7/7/6/3
Spells Known:
0th level (Save DC 15) Acid splash, dancing lights, detect magic, flare, ghost sounds, mage hand, open/close, prestidigitation, resistance.
1st level (Save DC 16) Alarm, expeditious retreat, magic missile, shield, true strike.
2nd level (Save DC 17) Blur, gust of wind, invisibility, see invisibility, whispering wind.
3rd level (Save DC 18) Dispel magic, major image, stinking cloud, suggestion.
4th level (Save DC 19) Black tentacles, charm monster, solid fog.
5th level (Save DC 20) Prying eyes, mirage arcana.
6th level (Save DC 21) Acid fog.

(c) 2006 The Creative Conclave.
Contact us.

Savage Creatures
Available now from DrivethruRPG or RPGNow. Traditional PDF for $9.99!