Races and Cultures
The World of Conclave features an array of different intelligent races and strange cultures.
Non-Humans
- Dromads: Rumbustuous camel-folk from the Outer Continent.
- Edraldi: A reclusive race of incarnate earth spirits.
- Malameks: Intelligent pterasaurs from the Outer Continent.
- Nai-nek-chai: Animal shapechangers.
- Ptorac: Traders and slavers with a mysterious reptilian taint.
- Salsham'ai: The 'tree-folk', small and wise in the ways of the natural world.
- Ssth-Gar: Snake-like masters of distant islands.
- Ti-Kop: Shoreline race, mediators between the people of sea and land.
- Tlaxu: A feline-seeming race with a savage Queendom, plains-wandering clans and isolated shamans.
- Ura: Tiny scavengers from desert lands.
The Empire of Splendour
Continent of Perfection
- Queendom of Mopendor: Land of civilised yet savage tlaxu.
- Obrenaja: Freedom-loving savannah folk with a love of culture and 'natural harmonics'.
- Tenguru: The Land of Frozen Tears.
- Thellingerstan: Mountain nation of eagle riders on the edge of the Empire.
- Vaarta: Isolated land of snowy tundras and oppressive religion.
Southern Seas
- Denra-Lyr: Land of mists and warriors, only partly tamed by the Empire of Splendour.
- The Empire of Fon: Deadly insects, wierd magic and a totalitarian government.
- Hudan Technocracy: Rising nation with alchemical machines.
- Kam Ultdour: Land of the Magician-Lords.
- Moa-Ruaki: Sea-going nomads.
- Oksa: Gateway to the Southern Seas.
- T'Yorta: Remote island of peaceful rivalry between the Reds and the Browns.
Continent of Fallen Sun
|
Downloads
Creating an Edraldi character
Creating a Nai-nek-chai character
Creating a Salsham'ai character
Creating a Ti-Kop character
Creating a Tlaxu Character
Creating an Ura character
|