East Sun. Early form of the Imperial deity who became to Celestial Emperor.
Edraldi. A stocky race of humanoids characterised by root-like skin and curled horns. Edraldi have four 'genders'; stone, soil, metal and gem. They have strong ties to the earth and return to soil upon death. Edraldi can be found throughout the Empire of Splendour.
'E Koa!': Expression of surprise used by the Moa-Ruaki.
Elephant Stones. Road markers in the Empire of Splendour dedicated to Banarjahab the elephant god.
Emerald Seas, Clerk of. Middle rank of clerk in the bureaucracy of the Empire of Splendour.
Empire of Splendour. See Splendour, Empire of.
Fallen Sun. Name for the Outer Continent at the far north of the world. It consists of a fiery desert heartland surrounded by small coastal nations.
Farsinging. Form of long-distance underwater communication used by the aquatic Ti-Kop folk.
Feloung. Important Clan of the Merchants League.
Festival of Lights. Celebration day at the end of Victory Over Darkness to celebrate the Celestial Emperor returning light to the world. Torchlit processions are common, and many citizens keep a fire burning throughout the month.
Firmament. A sphere that surrounds the world, upon which hangs the stars, the sun and the moon.
Five Scrolls, Clerk of. Title given to a clerk of a Magister Judiciary.
Flame of Heaven. (1) The divine part of the spirit that marks the Emperor of the Empire of Splendour. (2) A fire that is kept burning at the heart of any Imperial city, descended from a pillar of magical fire sent from heaven.
Flaming Spear, Lake of. Sprawling swampland at the headwaters of the Far Anhui. Warmed by underground heat.
Flood. One of three Immortal brothers from the Department of Heavenly Waters. See also Thunder and Lightning.
Fnoi Province. Land south-east of Llaza, rich in minerals.
Folk Magic. A catch-all term applied to simple, untrained magic such as the manufacture of "lucky" charms, or the ability to sense ghosts.
Fon, Empire of. Small collection of islands in the Southern Sea with government control at all levels of society. Known for magical research and the yaama flower.
Forbidding, Fortress of. Huge cubic castle standing over the eastern end of the Great Canal.
Four Corners, Classic of. Body of myth that describes the deities of the Empire of Splendour.
Four Corners, Lord of. Honourific given to the Celestial Emperor.
Four Suns, Lord of. Honourific given to the Celestial Emperor.
Four Winds. A game played using Dragon Scales. It is a four player game with complex rules.
Fragrant Hills, Clerk of. Title given to the lowest ranking clerk of a Magister Administory.
Frog Salt. Salt ritually sprinkled on the threshold of houses in the Empire of Splendour to ward off evil spirits. See also Glass Frog.
Gemara, The Bandit Queen. Leader of the Bandits of Dailat.
Geomancy. A belief from the Empire of Splendour, that the four cardinal directions (and "centre") each have special meanings and are governed by five animal Immortals. See Jade Gibbon, Glass Frog, Bronze Porpoise, Ruby Horse and Golden Crow.
Giants, Province of. North-eastern Imperial province noted for an abundance of ruined giant statues.
Glassblowers, Guild of. Highly influential guild in Llaza and the Empire of Splendour due to the manufacture of glass yen.
Glass Frog. One of the four geomantic animals. Glass Frog lives in the east. He carries the sun through the underworld at night in his throat pouch. He is the patron of soldiers.
Gloppies. Nickname given to the Ti-Kop, a variety of aquatic intelligent folk, based upon the sound of their language. "Gloppy" cultures vary as much as those of humanity.
Glittering Waters, Clerk of. Second rank clerk in the Magisters Administory.
Golden Crow. One of the geomantic animals. Golden Crow lives in the centre, and is the patron of rulers.
Golden Disk, Clerk of. Highest ranking clerk in the Magisters Administory.
Gorshan Press. First, and most successful, publishing house in Llaza.
Gorshan Reniq Astavar. Reclusive owner of the printing company Gorshan Press. Never seen in public.
Grand Magister. Highest rank of Magister Administory. Grand Magisters are cabinet ministers.
Grand Sisk: Ruler of the Sth-Gar.
Great Canal. Canal connecting the Ampash River to the Nine Spirits River across the heart of the Empire of Splendour. Now in a state of disrepair.
Great Glacier. A region of great Concordance at the centre of the world, where even the air itself is frozen.
Great Mother. Official title for the ruler of the salsham'ai.
Great Knowledge, Emperor. Former ruler of the Empire of Splendour. Political events and prophecies within his reign precipitated the War of Many Blessings.
Green Abundance, Divine Minister of. Immortal in charge of the success of agriculture.
Guard of Unswerving Vigilance. See Unswerving Vigilance, Guard of.
Guide of Heaven. Honourific title given to the Celestial Emperor.
Guild of Glassblowers. See Glassblowers, Guild of.
Hass-Allar: Impregnable island home of the Sth-Gar.
High Imperial. A grammatically complex language used by officialdom in the Empire of Splendour.
Hopper. Domesticted beetle from Or. Used for outriders and warfare, they can leap great distances.
Hu. Part of the Hudan Technocracy. Formerly the Nome of Farseeing, Hu is attached to the mainland of Perfection.
Hudan, Technocracy of. Former Imperial state allied with the Island of Or to form a technologically advanced nation, fast rising in power and importance.
Huldress. City built by durdrn in Vorsheeva.
Humble Student. Title given to anyone undergoing formal training in the Empire of Splendour, but most commonly applied to those studying medicine.